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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Parameters of Two-Prover-One-Round Game and The Hardness ...
Bundit Laekhanukit · 2012-12-04 · via cs.DS updates on arXiv.org

Optimizing parameters of Two-Prover-One-Round Game (2P1R) is an important task in PCPs literature as it would imply a smaller PCP with the same or stronger soundness. While this is a basic question in PCPs community, the connection between the parameters of PCPs and hardness of approximations is sometime obscure to approximation algorithm community. In this paper, we investigate the connection between the parameters of 2P1R and the hardness of approximating the class of so-called connectivity problems, which includes as subclasses the survivable network design and (multi)cut problems. Based on recent development on 2P1R by Chan (ECCC 2011) and several techniques in PCPs literature, we improve hardness results of some connectivity problems that are in the form $k^σ$, for some (very) small constant $σ>0$, to hardness results of the form $k^c$ for some explicit constant $c$, where $k$ is a connectivity parameter. In addition, we show how to convert these hardness into hardness results of the form $D^{c'}$, where $D$ is the number of demand pairs (or the number of terminals). Thus, we give improved hardness results of k^{1/2-ε} and k^{1/10-ε} for the root $k$-connectivity problem on directed and undirected graphs, k^{1/6-ε} for the vertex-connectivity survivable network design problem on undirected graphs, and k^{1/6-ε} for the vertex-connectivity $k$-route cut problem on undirected graphs.