惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
MongoDB | Blog
MongoDB | Blog
博客园_首页
博客园 - 三生石上(FineUI控件)
博客园 - 聂微东
B
Blog RSS Feed
D
Docker
IT之家
IT之家
大猫的无限游戏
大猫的无限游戏
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
阮一峰的网络日志
阮一峰的网络日志
罗磊的独立博客
Recent Announcements
Recent Announcements
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
A
About on SuperTechFans
The GitHub Blog
The GitHub Blog
G
Google Developers Blog
V
V2EX
量子位
雷峰网
雷峰网
月光博客
月光博客
云风的 BLOG
云风的 BLOG
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
T
Tailwind CSS Blog

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Tight lower bounds for online labeling problem
Jan Bulánek, Michal Koucký, Michael Saks · 2011-12-24 · via cs.DS updates on arXiv.org

We consider the file maintenance problem (also called the online labeling problem) in which n integer items from the set {1,...,r} are to be stored in an array of size m >= n. The items are presented sequentially in an arbitrary order, and must be stored in the array in sorted order (but not necessarily in consecutive locations in the array). Each new item must be stored in the array before the next item is received. If r<=m then we can simply store item j in location j but if r>m then we may have to shift the location of stored items to make space for a newly arrived item. The algorithm is charged each time an item is stored in the array, or moved to a new location. The goal is to minimize the total number of such moves done by the algorithm. This problem is non-trivial when n=<m<r. In the case that m=Cn for some C>1, algorithms for this problem with cost O(log(n)^2) per item have been given [IKR81, Wil92, BCD+02]. When m=n, algorithms with cost O(log(n)^3) per item were given [Zha93, BS07]. In this paper we prove lower bounds that show that these algorithms are optimal, up to constant factors. Previously, the only lower bound known for this range of parameters was a lower bound of Ω(log(n)^2) for the restricted class of smooth algorithms [DSZ05a, Zha93]. We also provide an algorithm for the sparse case: If the number of items is polylogarithmic in the array size then the problem can be solved in amortized constant time per item.