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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Submodular Optimization Beyond Nonnegativity: Adaptive Se...
Shaojie Tang, Jing Yuan · 2021-09-30 · via cs.DS updates on arXiv.org

The idea of social advertising (or social promotion) is to select a group of influential individuals (a.k.a \emph{seeds}) to help promote some products or ideas through an online social networks. There are two major players in the social advertising ecosystem: advertiser and platform. The platform sells viral engagements such as "like"s to advertisers by inserting their ads into the feed of seeds. These seeds receive monetary incentives from the platform in exchange for their participation in the social advertising campaign. Once an ad is engaged by a follower of some seed, the platform receives a fixed amount of payment, called cost per engagement, from the advertiser. The ad could potentially attract more engagements from followers' followers and trigger a viral contagion. At the beginning of a campaign, the advertiser submits a budget to the platform and this budget can be used for two purposes: recruiting seeds and paying for the viral engagements generated by the seeds. Note that the first part of payment goes to the seeds and the latter one is the actual revenue collected by the platform. In this setting, the problem for the platform is to recruit a group of seeds such that she can collect the largest possible amount of revenue subject to the budget constraint. We formulate this problem as a seed selection problem whose objective function is non-monotone and it might take on negative values, making existing results on submodular optimization and influence maximization not applicable to our setting. We study this problem under both non-adaptive and adaptive settings. Although we focus on social advertising in this paper, our results apply to any optimization problems whose objective function is the expectation of the minimum of a stochastic submodular function and a linear function.