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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Optimal Planar Range Skyline Reporting with Linear Space ...
Yufei Tao, Jeonghun Yoon · 2012-08-22 · via cs.DS updates on arXiv.org

Let P be a set of n points in R^2. Given a rectangle Q = [α_1, α_2] x [β_1, β_2], a range skyline query returns the maxima of the points in P \cap Q. An important variant is the so-called top-open queries, where Q is a 3-sided rectangle whose upper edge is grounded at y = \infty (that is, β_2 = \infty). These queries are crucial in numerous database applications. In internal memory, extensive research has been devoted to designing data structures that can answer such queries efficiently. In contrast, currently there is no clear understanding about their exact complexities in external memory. This paper presents several structures of linear size for answering the above queries with the optimal I/O cost. We show that a top-open query can be solved in O(log_B(n) + k/B) I/Os, where B is the block size and k is the number of points in the query result. The query cost can be made O(log log_B(U) + k/B) when the data points lie in a U x U grid for some integer U >= n, and further lowered to O(1 + k/B) if U = O(n). The same efficiency also applies to 3-sided queries where Q is a right-open rectangle. However, the hardness of the problem increases if Q is a left- or bottom-open 3-sided rectangle. We prove that any linear-size structure must perform Ω((n/B)^\eps + k/B) I/Os to solve such a query in the worst case, where \eps > 0 can be an arbitrarily small constant. In fact, left- and right-open queries are just as difficult as general (4-sided) queries, for which we give a linear-size structure with query time O((n/B)^\eps + k/B). Interestingly, this indicates that 4-sided range skyline queries have exactly the same hardness as 4-sided range reporting (where the goal is to report simply the whole P \cap Q). That is, the skyline requirement does not alter the problem difficulty at all.