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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Two Particle-in-Grid Realisations on Spacetrees
T. Weinzierl, B. Verleye, P. Henri, D. Roose · 2015-08-11 · via cs.DS updates on arXiv.org

The present paper studies two particle management strategies for dynamically adaptive Cartesian grids at hands of a particle-in-cell code. One holds the particles within the grid cells, the other within the grid vertices. The fundamental challenge for the algorithmic strategies results from the fact that particles may run through the grid without velocity constraints. To facilitate this, we rely on multiscale grid representations. They allow us to lift and drop particles between different spatial resolutions. We call this cell-based strategy particle in tree (PIT). Our second approach assigns particles to vertices describing a dual grid (PIDT) and augments the lifts and drops with multiscale linked cells. Our experiments validate the two schemes at hands of an electrostatic particle-in-cell code by retrieving the dispersion relation of Langmuir waves in a thermal plasma. They reveal that different particle and grid characteristics favour different realisations. The possibility that particles can tunnel through an arbitrary number of grid cells implies that most data is exchanged between neighbouring ranks, while very few data is transferred non-locally. This constraints the scalability as the code potentially has to realise global communication. We show that the merger of an analysed tree grammar with PIDT allows us to predict particle movements among several levels and to skip parts of this global communication a priori. It is capable to outperform several established implementations based upon trees and/or space-filling curves.