惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

月光博客
月光博客
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
阮一峰的网络日志
阮一峰的网络日志
罗磊的独立博客
T
Tailwind CSS Blog
博客园_首页
博客园 - 司徒正美
Google DeepMind News
Google DeepMind News
Hugging Face - Blog
Hugging Face - Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
V
V2EX
J
Java Code Geeks
量子位
D
DataBreaches.Net
MongoDB | Blog
MongoDB | Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Microsoft Azure Blog
Microsoft Azure Blog
P
Proofpoint News Feed
C
Check Point Blog
V
Visual Studio Blog
H
Help Net Security
Recent Announcements
Recent Announcements
Engineering at Meta
Engineering at Meta

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Practical Budgeted Submodular Maximization
Moran Feldman, Zeev Nutov, Elad Shoham · 2020-07-10 · via cs.DS updates on arXiv.org

We consider the problem of maximizing a non-negative monotone submodular function subject to a knapsack constraint, which is also known as the Budgeted Submodular Maximization (BSM) problem. Sviridenko (2004) showed that by guessing 3 appropriate elements of an optimal solution, and then executing a greedy algorithm, one can obtain the optimal approximation ratio of $α=1-1/e\approx 0.632$ for BSM. However, the need to guess (by enumeration) 3 elements makes the algorithm of Sviridenko impractical as it leads to a time complexity of $O(n^5)$ (which can be slightly improved using the thresholding technique of Badanidiyuru & Vondrak (2014), but only to roughly $O(n^4)$). Our main results in this paper show that fewer guesses suffice. Specifically, by making only 2 guesses, we get the same optimal approximation ratio of $α$ with an improved time complexity of roughly $O(n^3)$. Furthermore, by making only a single guess, we get an almost as good approximation ratio of $0.6174>0.9767α$ in roughly $O(n^2)$ time. Prior to our work, the only algorithms that were known to obtain an approximation ratio close to $α$ for BSM were the algorithm of Sviridenko and an algorithm of Ene & Nguyen (2019) that achieves $(α-ε)$-approximation. However, the algorithm of Ene & Nguyen requires ${(1/ε)}^{O(1/ε^4)}n\log^2 n$ time, and hence, is of theoretical interest only as ${(1/ε)}^{O(1/ε^4)}$ is huge even for moderate values of $ε$. In contrast, all the algorithms we analyze are simple and parallelizable, which makes them good candidates for practical use. Recently, Tang et al. (2020) studied a simple greedy algorithm that already has a long research history, and proved that its approximation ratio is at least 0.405. We improve over this result, and show that the approximation ratio of this algorithm is within the range [0.427, 0.462].