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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Revising Apetrei's bounding volume hierarchy construction...
Andrey Prokopenko, Damien Lebrun-Grandié · 2024-02-01 · via cs.DS updates on arXiv.org

Stackless traversal is a technique to speed up range queries by avoiding usage of a stack during the tree traversal. One way to achieve that is to transform a given binary tree to store a left child and a skip-connection (also called an escape index). In general, this operation requires an additional tree traversal during the tree construction. For some tree structures, however, it is possible achieve the same result at a reduced cost. We propose one such algorithm for a GPU hierarchy construction algorithm proposed by Karras in [Karras, 2012]. Furthermore, we show that our algorithm also works with the improved algorithm proposed by Apetrei in [Apetrei, 2014], despite a different ordering of the internal nodes. We achieve that by modifying the Apetrei's algorithm to restore the original Karras' ordering of the internal nodes. Using the modified algorithm, we show how to construct a hierarchy suitable for a stackless traversal in a single bottom-up pass.