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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
GTA -- An ATSP Method: Shifting the Bottleneck from Algor...
Wissam Nakhle · 2025-08-29 · via cs.DS updates on arXiv.org

We present a scalable, high-performance algorithm that deterministically solves large-scale instances of the Traveling Salesman problem (in its asymmetric version, ATSP) to optimality using commercially available computing hardware. By combining an efficient heuristic warm start, capable of achieving near-optimality within seconds in some cases, with a subtour elimination strategy that removes the need for traditional MTZ constraints, our approach consistently resolves instances up to 5,000 nodes (approximately 25 million binary variables) in record time on widely accessible computers, with eight logical processors. We demonstrate reproducible results with convergence rates comparable to those of high-performance computing frameworks. Real-time iteration tracking and an adaptable interface allow seamless integration into scheduling workflows in logistics, bioinformatics, and astronomy. Designed to streamline solutions to large-scale TSP problems across disciplines, our approach is benchmarked against widely used public datasets, offering a deterministic, resource-efficient alternative to conventional solvers that rely on supercomputing hardware. Our GTA (Gurobi Tabu Algorithm) algorithm is a fundamental shift of TSP solution bottleneck from algorithmic complexity to the underlying hardware (RAM and system memory), which is a highly desirable characteristic.