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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Optimal-Cost Construction of Shallow Cuttings for 3-D Dom...
Yakov Nekrich, Saladi Rahul · 2026-03-23 · via cs.DS updates on arXiv.org

Shallow cuttings are a fundamental tool in computational geometry and spatial databases for solving offline and online range searching problems. For a set $P$ of $N$ points in 3-D, at SODA'14, Afshani and Tsakalidis designed an optimal $O(N\log_2N)$ time algorithm that constructs shallow cuttings for 3-D dominance ranges in internal memory. Even though shallow cuttings are used in the I/O-model to design space and query efficient range searching data structures, an efficient construction of them is not known till now. In this paper, we design an optimal-cost algorithm to construct shallow cuttings for 3-D dominance ranges. The number of I/Os performed by the algorithm is $O\left(\frac{N}{B}\log_{M/B}\left(\frac{N}{B}\right) \right)$, where $B$ is the block size and $M$ is the memory size. As two applications of the optimal-cost construction algorithm, we design fast algorithms for offline 3-D dominance reporting and offline 3-D approximate dominance counting. We believe that our algorithm will find further applications in offline 3-D range searching problems and in improving construction cost of data structures for 3-D range searching problems.