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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Window-Based Greedy Contention Management for Transaction...
Gokarna Sharma, Brett Estrade, Costas Busch · 2010-02-23 · via cs.DS updates on arXiv.org

We consider greedy contention managers for transactional memory for M x N execution windows of transactions with M threads and N transactions per thread. Assuming that each transaction conflicts with at most C other transactions inside the window, a trivial greedy contention manager can schedule them within CN time. In this paper, we show that there are much better schedules. We present and analyze two new randomized greedy contention management algorithms. The first algorithm Offline-Greedy produces a schedule of length O(C + N log(MN)) with high probability, and gives competitive ratio O(log(MN)) for C <= N log(MN). The offline algorithm depends on knowing the conflict graph. The second algorithm Online-Greedy produces a schedule of length O(C log(MN) + N log^2(MN)) with high probability which is only a O(log(NM)) factor worse, but does not require knowledge of the conflict graph. We also give an adaptive version which achieves similar worst-case performance and C is determined on the fly under execution. Our algorithms provide new tradeoffs for greedy transaction scheduling that parameterize window sizes and transaction conflicts within the window.