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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Efficient Multi-Resource, Multi-Unit VCG Auction
Liran Funaro, Orna Agmon Ben-Yehuda, Assaf Schuster · 2019-05-22 · via cs.DS updates on arXiv.org

We consider the optimization problem of a multi-resource, multi-unit VCG auction that produces an optimal, i.e., non-approximated, social welfare. We present an algorithm that solves this optimization problem with pseudo-polynomial complexity and demonstrate its efficiency via our implementation. Our implementation is efficient enough to be deployed in real systems to allocate computing resources in fine time-granularity. Our algorithm has a pseudo-near-linear time complexity on average (over all possible realistic inputs) with respect to the number of clients and the number of possible unit allocations. In the worst case, it is quadratic with respect to the number of possible allocations. Our experiments validate our analysis and show near-linear complexity. This is in contrast to the unbounded, nonpolynomial complexity of known solutions, which do not scale well for a large number of agents. For a single resource and concave valuations, our algorithm reproduces the results of a well-known algorithm. It does so, however, without subjecting the valuations to any restrictions and supports a multiple resource auction, which improves the social welfare over a combination of single-resource auctions by a factor of 2.5-50. This makes our algorithm applicable to real clients in a real system.