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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Cops and Robbers on Multi-Layer Graphs
Jessica Enright, Kitty Meeks, William Pettersson, John Sylvester · 2023-03-07 · via cs.DS updates on arXiv.org

We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not always correct, and prove that the multi-layer cop number is neither bounded from above nor below by any increasing function of the cop numbers of the individual layers. We determine that it is NP-hard to decide if $k$ cops are sufficient to catch the robber, even if every cop layer is a tree and a set of isolated vertices. However, we give a polynomial time algorithm to determine if $k$ cops can win when the robber layer is a tree. Additionally, we investigate a question of worst-case divisions of a simple graph into layers: given a simple graph $G$, what is the maximum number of cops required to catch a robber over all multi-layer graphs where each edge of $G$ is in at least one layer and all layers are connected? For cliques, suitably dense random graphs, and graphs of bounded treewidth, we determine this parameter up to multiplicative constants. Lastly we consider a multi-layer variant of Meyniel's conjecture, and show the existence of an infinite family of graphs whose multi-layer cop number is bounded from below by a constant times $n / \log n$, where $n$ is the number of vertices in the graph.