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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Approximation of Distances and Shortest Paths in the Broa...
Stephan Holzer, Nathan Pinsker · 2014-12-11 · via cs.DS updates on arXiv.org

We study the broadcast version of the CONGEST CLIQUE model of distributed computing. In this model, in each round, any node in a network of size $n$ can send the same message (i.e. broadcast a message) of limited size to every other node in the network. Nanongkai presented in [STOC'14] a randomized $(2+o(1))$-approximation algorithm to compute all pairs shortest paths (APSP) in time $\tilde{O}(\sqrt{n})$ on weighted graphs, where we use the convention that $\tildeΩ(f(n))$ is essentially $Ω(f(n)/$polylog$f(n))$ and $\tilde{O}(f(n))$ is essentially $O(f(n) $polylog$f(n))$. We complement this result by proving that any randomized $(2-o(1))$-approximation of APSP and $(2-o(1))$-approximation of the diameter of a graph takes $\tildeΩ(n)$ time in the worst case. This demonstrates that getting a negligible improvement in the approximation factor requires significantly more time. Furthermore this bound implies that already computing a $(2-o(1))$-approximation of all pairs shortest paths is among the hardest graph-problems in the broadcast-version of the CONGEST CLIQUE model and contrasts a recent $(1+o(1))$-approximation for APSP that runs in time $O(n^{0.15715})$ in the unicast version of the CONGEST CLIQUE model. On the positive side we provide a deterministic version of Nanongkai's $(2+o(1))$-approximation algorithm for APSP. To do so we present a fast deterministic construction of small hitting sets. We also show how to replace another randomized part within Nanongkai's algorithm with a deterministic source-detection algorithm designed for the CONGEST model presented by Lenzen and Peleg at PODC'13.