惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

H
Help Net Security
博客园_首页
酷 壳 – CoolShell
酷 壳 – CoolShell
G
Google Developers Blog
Jina AI
Jina AI
C
Check Point Blog
Apple Machine Learning Research
Apple Machine Learning Research
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
GbyAI
GbyAI
Last Week in AI
Last Week in AI
罗磊的独立博客
Hugging Face - Blog
Hugging Face - Blog
阮一峰的网络日志
阮一峰的网络日志
The Cloudflare Blog
M
MIT News - Artificial intelligence
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
J
Java Code Geeks
WordPress大学
WordPress大学
博客园 - 聂微东
月光博客
月光博客
博客园 - 司徒正美
T
The Blog of Author Tim Ferriss
大猫的无限游戏
大猫的无限游戏
Microsoft Security Blog
Microsoft Security Blog

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
New Techniques for Graph Edit Distance Computation
David B. Blumenthal · 2019-08-01 · via cs.DS updates on arXiv.org

Due to their capacity to encode rich structural information, labeled graphs are often used for modeling various kinds of objects such as images, molecules, and chemical compounds. If pattern recognition problems such as clustering and classification are to be solved on these domains, a (dis-)similarity measure for labeled graphs has to be defined. A widely used measure is the graph edit distance (GED), which, intuitively, is defined as the minimum amount of distortion that has to be applied to a source graph in order to transform it into a target graph. The main advantage of GED is its flexibility and sensitivity to small differences between the input graphs. Its main drawback is that it is hard to compute. In this thesis, new results and techniques for several aspects of computing GED are presented. Firstly, theoretical aspects are discussed: competing definitions of GED are harmonized, the problem of computing GED is characterized in terms of complexity, and several reductions from GED to the quadratic assignment problem (QAP) are presented. Secondly, solvers for the linear sum assignment problem with error-correction (LSAPE) are discussed. LSAPE is a generalization of the well-known linear sum assignment problem (LSAP), and has to be solved as a subproblem by many GED algorithms. In particular, a new solver is presented that efficiently reduces LSAPE to LSAP. Thirdly, exact algorithms for computing GED are presented in a systematic way, and improvements of existing algorithms as well as a new mixed integer programming (MIP) based approach are introduced. Fourthly, a detailed overview of heuristic algorithms that approximate GED via upper and lower bounds is provided, and eight new heuristics are described. Finally, a new easily extensible C++ library for exactly or approximately computing GED is presented.