惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

GbyAI
GbyAI
Y
Y Combinator Blog
F
Fortinet All Blogs
H
Hackread – Cybersecurity News, Data Breaches, AI and More
N
Netflix TechBlog - Medium
T
Tailwind CSS Blog
aimingoo的专栏
aimingoo的专栏
博客园 - Franky
T
The Blog of Author Tim Ferriss
D
DataBreaches.Net
量子位
博客园 - 三生石上(FineUI控件)
I
InfoQ
Engineering at Meta
Engineering at Meta
WordPress大学
WordPress大学
阮一峰的网络日志
阮一峰的网络日志
爱范儿
爱范儿
D
Docker
美团技术团队
雷峰网
雷峰网
U
Unit 42
Stack Overflow Blog
Stack Overflow Blog
Recent Announcements
Recent Announcements
人人都是产品经理
人人都是产品经理

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Cost vs. Information Tradeoffs for Treasure Hunt in the P...
Andrzej Pelc, Ram Narayan Yadav · 2019-02-16 · via cs.DS updates on arXiv.org

A mobile agent has to find an inert treasure hidden in the plane. Both the agent and the treasure are modeled as points. This is a variant of the task known as treasure hunt. The treasure is at a distance at most $D$ from the initial position of the agent, and the agent finds the treasure when it gets at distance $r$ from it, called the {\em vision radius}. However, the agent does not know the location of the treasure and does not know the parameters $D$ and $r$. The cost of finding the treasure is the length of the trajectory of the agent. We investigate the tradeoffs between the amount of information held {\em a priori} by the agent and the cost of treasure hunt. Following the well-established paradigm of {\em algorithms with advice}, this information is given to the agent in advance as a binary string, by an oracle cooperating with the agent and knowing the location of the treasure and the initial position of the agent. The size of advice given to the agent is the length of this binary string. For any size $z$ of advice and any $D$ and $r$, let $OPT(z,D,r)$ be the optimal cost of finding the treasure for parameters $z$, $D$ and $r$, if the agent has only an advice string of length $z$ as input. We design treasure hunt algorithms working with advice of size $z$ at cost $O(OPT(z,D,r))$ whenever $r\leq 1$ or $r\geq 0.9D$. For intermediate values of $r$, i.e., $1<r<0.9D$, we design an almost optimal scheme of algorithms: for any constant $α>0$, the treasure can be found at cost $O(OPT(z,D,r)^{1+α})$.