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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A scalable solution to the nearest neighbor search proble...
Eric S. Tellez, Guillermo Ruiz, Edgar Chavez, Mario Graff · 2017-05-30 · via cs.DS updates on arXiv.org

Near neighbor search (NNS) is a powerful abstraction for data access; however, data indexing is troublesome even for approximate indexes. For intrinsically high-dimensional data, high-quality fast searches demand either indexes with impractically large memory usage or preprocessing time. In this paper, we introduce an algorithm to solve a nearest-neighbor query $q$ by minimizing a kernel function defined by the distance from $q$ to each object in the database. The minimization is performed using metaheuristics to solve the problem rapidly; even when some methods in the literature use this strategy behind the scenes, our approach is the first one using it explicitly. We also provide two approaches to select edges in the graph's construction stage that limit memory footprint and reduce the number of free parameters simultaneously. We carry out a thorough experimental comparison with state-of-the-art indexes through synthetic and real-world datasets; we found out that our contributions achieve competitive performances regarding speed, accuracy, and memory in almost any of our benchmarks.