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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Optimal Mixing for Randomly Sampling Edge Colorings on Tr...
Charlie Carlson, Xiaoyu Chen, Weiming Feng, Eric Vigoda · 2024-07-05 · via cs.DS updates on arXiv.org

We address the convergence rate of Markov chains for randomly generating an edge coloring of a given tree. Our focus is on the Glauber dynamics which updates the color at a randomly chosen edge in each step. For a tree $T$ with $n$ vertices and maximum degree $Δ$, when the number of colors $q$ satisfies $q\geqΔ+2$ then we prove that the Glauber dynamics has an optimal relaxation time of $O(n)$, where the relaxation time is the inverse of the spectral gap. This is optimal in the range of $q$ in terms of $Δ$ as Dyer, Goldberg, and Jerrum (2006) showed that the relaxation time is $Ω(n^3)$ when $q=Δ+1$. For the case $q=Δ+1$, we show that an alternative Markov chain which updates a pair of neighboring edges has relaxation time $O(n)$. Moreover, for the $Δ$-regular complete tree we prove $O(n\log^2{n})$ mixing time bounds for the respective Markov chain. Our proofs establish approximate tensorization of variance via a novel inductive approach, where the base case is a tree of height $\ell=O(Δ^2\log^2Δ)$, which we analyze using a canonical paths argument.