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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Efficient Interactive Coding Achieving Optimal Error Resi...
Meghal Gupta, Rachel Yun Zhang · 2022-07-04 · via cs.DS updates on arXiv.org

Given a noiseless protocol $π_0$ computing a function $f(x, y)$ of Alice and Bob's private inputs $x, y$, the goal of interactive coding is to construct an error-resilient protocol $π$ computing $f$ such that even if some fraction of the communication is adversarially corrupted, both parties still learn $f(x, y)$. Ideally, the resulting scheme $π$ should be positive rate, computationally efficient, and achieve optimal error resilience. While interactive coding over large alphabets is well understood, the situation over the binary alphabet has remained evasive. At the present moment, the known schemes over the binary alphabet that achieve a higher error resilience than a trivial adaptation of large alphabet schemes are either still suboptimally error resilient [EKS20], or optimally error resilient with exponential communication complexity [GZ22]. In this work, we construct a scheme achieving optimality in all three parameters: our protocol is positive rate, computationally efficient, and resilient to the optimal $\frac16 - ε$ adversarial errors. Our protocol employs a new type of code that we call a layered code, which may be of independent interest. Like a tree code, a layered code allows the coder to encode a message in an online fashion, but is defined on a graph instead of a tree.