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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Distributed Simulation and Distributed Inference
Jayadev Acharya, Clément L. Canonne, Himanshu Tyagi · 2018-04-19 · via cs.DS updates on arXiv.org

Independent samples from an unknown probability distribution $\bf p$ on a domain of size $k$ are distributed across $n$ players, with each player holding one sample. Each player can communicate $\ell$ bits to a central referee in a simultaneous message passing model of communication to help the referee infer a property of the unknown $\bf p$. What is the least number of players for inference required in the communication-starved setting of $\ell<\log k$? We begin by exploring a general "simulate-and-infer" strategy for such inference problems where the center simulates the desired number of samples from the unknown distribution and applies standard inference algorithms for the collocated setting. Our first result shows that for $\ell<\log k$ perfect simulation of even a single sample is not possible. Nonetheless, we present a Las Vegas algorithm that simulates a single sample from the unknown distribution using $O(k/2^\ell)$ samples in expectation. As an immediate corollary, we get that simulate-and-infer attains the optimal sample complexity of $Θ(k^2/2^\ellε^2)$ for learning the unknown distribution to total variation distance $ε$. For the prototypical testing problem of identity testing, simulate-and-infer works with $O(k^{3/2}/2^\ellε^2)$ samples, a requirement that seems to be inherent for all communication protocols not using any additional resources. Interestingly, we can break this barrier using public coins. Specifically, we exhibit a public-coin communication protocol that performs identity testing using $O(k/\sqrt{2^\ell}ε^2)$ samples. Furthermore, we show that this is optimal up to constant factors. Our theoretically sample-optimal protocol is easy to implement in practice. Our proof of lower bound entails showing a contraction in $χ^2$ distance of product distributions due to communication constraints and may be of independent interest.