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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Prophet Inequality: Order selection beats random order
Archit Bubna, Ashish Chiplunkar · 2022-11-08 · via cs.DS updates on arXiv.org

In the prophet inequality problem, a gambler faces a sequence of items arriving online with values drawn independently from known distributions. On seeing an item, the gambler must choose whether to accept its value as her reward and quit the game, or reject it and continue. The gambler's aim is to maximize her expected reward relative to the expected maximum of the values of all items. Since the seventies, a tight bound of 1/2 has been known for this competitive ratio in the setting where the items arrive in an adversarial order (Krengel and Sucheston, 1977, 1978). However, the optimum ratio still remains unknown in the order selection setting, where the gambler selects the arrival order, as well as in prophet secretary, where the items arrive in a random order. Moreover, it is not even known whether a separation exists between the two settings. In this paper, we show that the power of order selection allows the gambler to guarantee a strictly better competitive ratio than if the items arrive randomly. For the order selection setting, we identify an instance for which Peng and Tang's (FOCS'22) state-of-the-art algorithm performs no better than their claimed competitive ratio of (approximately) 0.7251, thus illustrating the need for an improved approach. We therefore extend their design and provide a more general algorithm design framework, using which we show that their ratio can be beaten, by designing a 0.7258-competitive algorithm. For the random order setting, we improve upon Correa, Saona and Ziliotto's (SODA'19) 0.732-hardness result to show a hardness of 0.7254 for general algorithms - even in the setting where the gambler knows the arrival order beforehand, thus establishing a separation between the order selection and random order settings.