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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the on-line coloring of unit interval graphs with prop...
Israel R. Curbelo, Hannah R. Malko · 2024-01-11 · via cs.DS updates on arXiv.org

We define the problem as a two-player game between Algorithm and Builder. The game is played in rounds. Each round, Builder presents an interval that is neither contained in nor contains any previously presented interval. Algorithm immediately and irrevocably assigns the interval a color that has not been assigned to any interval intersecting it. The set of intervals form an interval representation for a unit interval graph and the colors form a proper coloring of that graph. For every positive integer $ω$, we define the value $R(ω)$ as the maximum number of colors for which Builder has a strategy that forces Algorithm to use $R(ω)$ colors with the restriction that the unit interval graph constructed cannot contain a clique of size $ω+1$. In 1981, Chrobak and Ślusarek showed that $R(ω)\leq2ω-1$. In 2005, Epstein and Levy showed that $R(ω)\geq\lfloor{3ω/2\rfloor}$. This problem remained unsolved for $ω\geq 3$. In 2023, Biró and Curbelo showed that $R(3)=5$. In this paper, we show that $R(4)=7$