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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Harvesting Brownian Motion: Zero Energy Computational Sam...
David Doty, Niels Kornerup, Austin Luchsinger, Leo Orshansky, Da · 2023-09-13 · via cs.DS updates on arXiv.org

The key factor currently limiting the advancement of computational power of electronic computation is no longer the manufacturing density and speed of components, but rather their high energy consumption. While it has been widely argued that reversible computation can escape the fundamental Landauer limit of $k_B T\ln(2)$ Joules per irreversible computational step, there is disagreement around whether indefinitely reusable computation can be achieved without energy dissipation. Here we focus on the relatively simpler context of sampling problems, which take no input, so avoids modeling the energy costs of the observer perturbing the machine to change its input. Given an algorithm $A$ for generating samples from a distribution, we desire a device that can perpetually generate samples from that distribution driven entirely by Brownian motion. We show that such a device can efficiently execute algorithm $A$ in the sense that we must wait only $O(\text{time}(A)^2)$ between samples. We consider two output models: Las Vegas, which samples from the exact probability distribution every $4$ tries in expectation, and Monte Carlo, in which every try succeeds but the distribution is only approximated. We base our model on continuous-time random walks over the state space graph of a general computational machine, with a space-bounded Turing machine as one instantiation. The problem of sampling a computationally complex probability distribution with no energy dissipation informs our understanding of the energy requirements of computation, and may lead to more energy efficient randomized algorithms.