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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Variational Graph Methods for Efficient Point Cloud Spars...
Daniel Tenbrinck, Fjedor Gaede, Martin Burger · 2019-03-07 · via cs.DS updates on arXiv.org

In recent years new application areas have emerged in which one aims to capture the geometry of objects by means of three-dimensional point clouds. Often the obtained data consist of a dense sampling of the object's surface, containing many redundant 3D points. These unnecessary data samples lead to high computational effort in subsequent processing steps. Thus, point cloud sparsification or compression is often applied as a preprocessing step. The two standard methods to compress dense 3D point clouds are random subsampling and approximation schemes based on hierarchical tree structures, e.g., octree representations. However, both approaches give little flexibility for adjusting point cloud compression based on a-priori knowledge on the geometry of the scanned object. Furthermore, these methods lead to suboptimal approximations if the 3D point cloud data is prone to noise. In this paper we propose a variational method defined on finite weighted graphs, which allows to sparsify a given 3D point cloud while giving the flexibility to control the appearance of the resulting approximation based on the chosen regularization functional. The main contribution in this paper is a novel coarse-to-fine optimization scheme for point cloud sparsification, inspired by the efficiency of the recently proposed Cut Pursuit algorithm for total variation denoising. This strategy gives a substantial speed up in computing sparse point clouds compared to a direct application on all points as done in previous works and renders variational methods now applicable for this task. We compare different settings for our point cloud sparsification method both on unperturbed as well as noisy 3D point cloud data.