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Unit 42

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Parallel K-Clique Counting on GPUs
Mohammad Almasri, Izzat El Hajj, Rakesh Nagi, Jinjun Xiong, Wen- · 2021-04-27 · via cs.DS updates on arXiv.org

Counting k-cliques in a graph is an important problem in graph analysis with many applications such as community detection and graph partitioning. Counting k-cliques is typically done by traversing search trees starting at each vertex in the graph. Parallelizing k-clique counting has been well-studied on CPUs and many solutions exist. However, there are no performant solutions for k-clique counting on GPUs. Parallelizing k-clique counting on GPUs comes with numerous challenges such as the need for extracting fine-grain multi-level parallelism, sensitivity to load imbalance, and constrained physical memory capacity. While there has been work on related problems such as finding maximal cliques and generalized sub-graph matching on GPUs, k-clique counting in particular has yet to be explored in depth. In this paper, we present the first parallel GPU solution specialized for the k-clique counting problem. Our solution supports both graph orientation and pivoting for eliminating redundant clique discovery. It incorporates both vertex-centric and edge-centric parallelization schemes for distributing work across thread blocks, and further partitions work within each thread block to extract fine-grain multi-level parallelism while tolerating load imbalance. It also includes optimizations such as binary encoding of induced sub-graphs and sub-warp partitioning to limit memory consumption and improve the utilization of execution resources. Our evaluation shows that our best GPU implementation outperforms the best state-of-the-art parallel CPU implementation by a geometric mean of 12.39x, 6.21x, and 18.99x for k=4, 7, and 10, respectively. We also perform a detailed evaluation of the trade-offs involved in the choice of parallelization scheme, and the incremental speedup of each optimization to provide an in-depth understanding of the optimization space. ...