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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Monochromatic Triangles, Intermediate Matrix Products, an...
Andrea Lincoln, Adam Polak, Virginia Vassilevska Williams · 2020-09-30 · via cs.DS updates on arXiv.org

The most studied linear algebraic operation, matrix multiplication, has surprisingly fast $O(n^ω)$ time algorithms for $ω<2.373$. On the other hand, the $(\min,+)$ matrix product which is at the heart of many fundamental graph problems such as APSP, has received only minor improvements over its brute-force cubic running time and is widely conjectured to require $n^{3-o(1)}$ time. There is a plethora of matrix products and graph problems whose complexity seems to lie in the middle of these two problems. For instance, the Min-Max matrix product, the Minimum Witness matrix product, APSP in directed unweighted graphs and determining whether an edge-colored graph contains a monochromatic triangle, can all be solved in $\tilde O(n^{(3+ω)/2})$ time. A similar phenomenon occurs for convolution problems, where analogous intermediate problems can be solved in $\tilde O(n^{1.5})$ time. Can one improve upon the running times for these intermediate problems, in either the matrix product or the convolution world? Or, alternatively, can one relate these problems to each other and to other key problems in a meaningful way? This paper makes progress on these questions by providing a network of fine-grained reductions. We show for instance that APSP in directed unweighted graphs and Minimum Witness product can be reduced to both the Min-Max product and a variant of the monochromatic triangle problem. We also show that a natural convolution variant of monochromatic triangle is fine-grained equivalent to the famous 3SUM problem. As this variant is solvable in $O(n^{1.5})$ time and 3SUM is in $O(n^2)$ time (and is conjectured to require $n^{2-o(1)}$ time), our result gives the first fine-grained equivalence between natural problems of different running times.