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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Scalable Hash Table for NUMA Systems
Alok Tripathy, Oded Green · 2021-04-02 · via cs.DS updates on arXiv.org

Hash tables are used in a plethora of applications, including database operations, DNA sequencing, string searching, and many more. As such, there are many parallelized hash tables targeting multicore, distributed, and accelerator-based systems. We present in this work a multi-GPU hash table implementation that can process keys at a throughput comparable to that of distributed hash tables. Distributed CPU hash tables have received significantly more attention than GPU-based hash tables. We show that a single node with multiple GPUs offers roughly the same performance as a 500-1,000-core CPU-based cluster. Our algorithm's key component is our use of multiple sparse-graph data structures and binning techniques to build the hash table. As has been shown individually, these components can be written with massive parallelism that is amenable to GPU acceleration. Since we focus on an individual node, we also leverage communication primitives that are typically prohibitive in distributed environments. We show that our new multi-GPU algorithm shares many of the same features of the single GPU algorithm -- thus we have efficient collision management capabilities and can deal with a large number of duplicates. We evaluate our algorithm on two multi-GPU compute nodes: 1) an NVIDIA DGX2 server with 16 GPUs and 2) an IBM Power 9 Processor with 6 NVIDIA GPUs. With 32-bit keys, our implementation processes 8B keys per second, comparable to some 500-1,000-core CPU-based clusters and 4X faster than prior single-GPU implementations.