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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fast calculation of the variance of edge crossings in ran...
Lluís Alemany-Puig, Ramon Ferrer-i-Cancho · 2020-03-06 · via cs.DS updates on arXiv.org

The crossing number of a graph $G$, $\mathrm{cr}(G)$, is the minimum number of edge crossings arising when drawing a graph on a certain surface. Determining $\mathrm{cr}(G)$ is a problem of great importance in Graph Theory. Its maximum variant, i.e. the maximum crossing number, $\mathrm{max-cr}(G)$, is receiving growing attention. Instead of an optimization problem on the number of crossings, here we consider the variance of the number of edge crossings, when embedding the vertices of an arbitrary graph uniformly at random in some space. In his pioneering research, Moon derived this variance on random linear arrangements of complete unipartite and bipartite graphs. Given the need of efficient algorithms to support this sort of research and given also the growing interest of the number of edge crossings in spatial networks, networks where vertices are embedded in some space, here we derive an algorithm to calculate the variance in arbitrary graphs in time $o(nm^2)$ that we transform into one that runs in time $O(nm)$ by reusing computations. We also derive one for forests that runs in time $O(n)$. These algorithms work on a wide range of random layouts (not only on Moon's) and are based on novel arithmetic expressions for the calculation of the variance that we develop from previous theoretical work. This paves the way for many applications that rely on a fast but exact calculation of the variance.