

















In this paper we study a variety of novel online algorithm problems inspired by the game Mousehunt. We consider a number of basic models that approximate the game, and we provide solutions to these models using Markov Decision Processes, deterministic online algorithms, and randomized online algorithms. We analyze these solutions' performance by deriving results on their competitive ratios.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。