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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Universal Solvability for Robot Motion Planning on Graphs
Anubhav Dhar, Pranav Nyati, Tanishq Prasad, Ashlesha Hota, Sudes · 2025-06-23 · via cs.DS updates on arXiv.org

We study the Universal Solvability of Robot Motion Planning on Graphs (USolR) problem: given an undirected graph $G = (V, E)$ and $p$ robots, determine whether any arbitrary configuration of the robots can be transformed into any other arbitrary configuration via a sequence of valid, collision-free moves. We design a canonical accumulation procedure that maps arbitrary configurations to configurations that occupy a fixed subset of vertices, enabling us to analyze configuration reachability in terms of equivalence classes. We prove that in instances that are not universally solvable, at least half of all configurations are unreachable from a given one, and leverage this to design an efficient randomized algorithm with one-sided error, which can be derandomized with a blow-up in the running time by a factor of $p$. Further, we optimize our deterministic algorithm by using the structure of the input graph $G = (V, E)$, achieving a running time of $\mathcal{O}(p \cdot (|V| + |E|))$ in sparse graphs and $\mathcal{O}(|V| + |E|)$ in dense graphs. Finally, we consider the Graph Edge Augmentation for Universal Solvability (EAUS) problem, where given a connected graph $G$ that is not universally solvable for $p$ robots, the question is to check if for a given budget $b$, at most $b$ edges can be added to $G$ to make it universally solvable for $p$ robots. We provide an upper bound of $p - 2$ on $b$ for general graphs. On the other hand, we also provide examples of graphs that require $Θ(p)$ edges to be added. We further study the Graph Vertex and Edge Augmentation for Universal Solvability (VEAUS) problem, where $a$ vertices and $b$ edges can be added, and we provide lower bounds on $a$ and $b$.