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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Promise of Graph Sparsification and Decomposition for Noi...
[Submitted on 20 Jun 2024 (v1), last revised 26 Jul 2026 (this v · 2024-06-20 · via cs.DS updates on arXiv.org

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Abstract:We develop new approximate compilation schemes that significantly reduce the expense of compiling the Quantum Approximate Optimization Algorithm (QAOA) for solving the Max-Cut problem. Our main focus is on compilation with trapped-ion simulators using Pauli-$X$ operations and all-to-all Ising Hamiltonian $H_\text{Ising}$ evolution generated by Molmer-Sorensen or optical dipole force interactions, though some of our results also apply to standard gate-based compilations. Our results are based on principles of graph sparsification and decomposition; the former reduces the number of edges in a graph while maintaining its cut structure, while the latter breaks a weighted graph into a small number of unweighted graphs. Though these techniques have been used as heuristics in various hybrid quantum algorithms, there have been no guarantees on their performance, to the best of our knowledge. This work provides the first provable guarantees using sparsification and decomposition to improve quantum noise resilience and reduce quantum circuit complexity.
For quantum hardware that uses edge-by-edge QAOA compilations, sparsification leads to a direct reduction in circuit complexity. For trapped-ion quantum simulators implementing all-to-all $H_\text{Ising}$ pulses, we show that for a $(1-\epsilon)$ factor loss in the Max-Cut approximation ($\epsilon>0)$, our compilations improve the (worst-case) number of $H_\text{Ising}$ pulses from $O(n^2)$ to $O(n\log(n/\epsilon))$ and the (worst-case) number of Pauli-$X$ bit flips from $O(n^2)$ to $O\left(\frac{n\log(n/\epsilon)}{\epsilon^2}\right)$ for $n$-node graphs. We demonstrate significant reductions in noise are obtained in our new compilation approaches using theory and numerical calculations for trapped-ion hardware. We anticipate these approximate compilation techniques will be useful tools in a variety of future quantum computing experiments.

Submission history

From: Jai Moondra [view email]
[v1] Thu, 20 Jun 2024 14:00:09 UTC (3,337 KB)
[v2] Tue, 7 Apr 2026 14:20:33 UTC (4,345 KB)
[v3] Sun, 26 Jul 2026 23:36:10 UTC (6,732 KB)