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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A New Approach to Population Sizing for Memetic Algorithm...
Daniel Karapetyan, Gregory Gutin · 2010-03-23 · via cs.DS updates on arXiv.org

Memetic Algorithms are known to be a powerful technique in solving hard optimization problems. To design a memetic algorithm one needs to make a host of decisions; selecting a population size is one of the most important among them. Most algorithms in the literature fix the population size to a certain constant value. This reduces the algorithm's quality since the optimal population size varies for different instances, local search procedures and running times. In this paper we propose an adjustable population size. It is calculated as a function of the running time of the whole algorithm and the average running time of the local search for the given instance. Note that in many applications the running time of a heuristic should be limited and therefore we use this limit as a parameter of the algorithm. The average running time of the local search procedure is obtained during the algorithm's run. Some coefficients which are independent with respect to the instance or the local search are to be tuned before the algorithm run; we provide a procedure to find these coefficients. The proposed approach was used to develop a memetic algorithm for the Multidimensional Assignment Problem (MAP or s-AP in the case of s dimensions) which is an extension of the well-known assignment problem. MAP is NP-hard and has a host of applications. We show that using adjustable population size makes the algorithm flexible to perform well for instances of very different sizes and types and for different running times and local searches. This allows us to select the most efficient local search for every instance type. The results of computational experiments for several instance families and sizes prove that the proposed algorithm performs efficiently for a wide range of the running times and clearly outperforms the state-of-the art 3-AP memetic algorithm being given the same time.