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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Resolvable Designs for Speeding up Distributed Computing
Konstantinos Konstantinidis, Aditya Ramamoorthy · 2019-08-15 · via cs.DS updates on arXiv.org

Distributed computing frameworks such as MapReduce are often used to process large computational jobs. They operate by partitioning each job into smaller tasks executed on different servers. The servers also need to exchange intermediate values to complete the computation. Experimental evidence suggests that this so-called Shuffle phase can be a significant part of the overall execution time for several classes of jobs. Prior work has demonstrated a natural tradeoff between computation and communication whereby running redundant copies of jobs can reduce the Shuffle traffic load, thereby leading to reduced overall execution times. For a single job, the main drawback of this approach is that it requires the original job to be split into a number of files that grows exponentially in the system parameters. When extended to multiple jobs (with specific function types), these techniques suffer from a limitation of a similar flavor, i.e., they require an exponentially large number of jobs to be executed. In practical scenarios, these requirements can significantly reduce the promised gains of the method. In this work, we show that a class of combinatorial structures called resolvable designs can be used to develop efficient coded distributed computing schemes for both the single and multiple job scenarios considered in prior work. We present both theoretical analysis and exhaustive experimental results (on Amazon EC2 clusters) that demonstrate the performance advantages of our method. For the single and multiple job cases, we obtain speed-ups of 4.69x (and 2.6x over prior work) and 4.31x over the baseline approach, respectively.