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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Superseding traditional indexes by orchestrating learning...
Giorgio Vinciguerra, Paolo Ferragina, Michele Miccinesi · 2019-03-02 · via cs.DS updates on arXiv.org

We design the first learned index that solves the dictionary problem with time and space complexity provably better than classic data structures for hierarchical memories, such as B-trees, and modern learned indexes. We call our solution the Piecewise Geometric Model index (PGM-index) because it turns the indexing of a sequence of keys into the coverage of a sequence of 2D-points via linear models (i.e. segments) suitably learned to trade query time vs space efficiency. This idea comes from some known heuristic results which we strengthen by showing that the minimal number of such segments can be computed via known and optimal streaming algorithms. Our index is then obtained by recursively applying this geometric idea that guarantees a smoothed adaptation to the "geometric complexity" of the input data. Finally, we propose a variant of the index that adapts not only to the distribution of the dictionary keys but also to their access frequencies, thus obtaining the first distribution-aware learned index. The second main contribution of this paper is the proposal and study of the concept of Multicriteria Data Structure, namely one that asks a data structure to adapt in an automatic way to the constraints imposed by the application of use. We show that our index is a multicriteria data structure because its significant flexibility in storage and query time can be exploited by a properly designed optimisation algorithm that efficiently finds its best design setting in order to match the input constraints. A thorough experimental analysis shows that our index and its multicriteria variant improve uniformly, over both time and space, classic and learned indexes up to several orders of magnitude.