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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Learning Multiple Secrets in Mastermind
Milind Prabhu, David Woodruff · 2024-09-10 · via cs.DS updates on arXiv.org

In the Generalized Mastermind problem, there is an unknown subset $H$ of the hypercube $\{0,1\}^d$ containing $n$ points. The goal is to learn $H$ by making a few queries to an oracle, which, given a point $q$ in $\{0,1\}^d$, returns the point in $H$ nearest to $q$. We give a two-round adaptive algorithm for this problem that learns $H$ while making at most $\exp(\tilde{O}(\sqrt{d \log n}))$ queries. Furthermore, we show that any $r$-round adaptive randomized algorithm that learns $H$ with constant probability must make $\exp(Ω(d^{3^{-(r-1)}}))$ queries even when the input has $\text{poly}(d)$ points; thus, any $\text{poly}(d)$ query algorithm must necessarily use $Ω(\log \log d)$ rounds of adaptivity. We give optimal query complexity bounds for the variant of the problem where queries are allowed to be from $\{0,1,2\}^d$. We also study a continuous variant of the problem in which $H$ is a subset of unit vectors in $\mathbb{R}^d$, and one can query unit vectors in $\mathbb{R}^d$. For this setting, we give an $O(n^{d/2})$ query deterministic algorithm to learn the hidden set of points.