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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Succinct Data Structures for Retrieval and Approximate Me...
Martin Dietzfelbinger, Rasmus Pagh · 2008-03-26 · via cs.DS updates on arXiv.org

The retrieval problem is the problem of associating data with keys in a set. Formally, the data structure must store a function f: U ->{0,1}^r that has specified values on the elements of a given set S, a subset of U, |S|=n, but may have any value on elements outside S. Minimal perfect hashing makes it possible to avoid storing the set S, but this induces a space overhead of Theta(n) bits in addition to the nr bits needed for function values. In this paper we show how to eliminate this overhead. Moreover, we show that for any k query time O(k) can be achieved using space that is within a factor 1+e^{-k} of optimal, asymptotically for large n. If we allow logarithmic evaluation time, the additive overhead can be reduced to O(log log n) bits whp. The time to construct the data structure is O(n), expected. A main technical ingredient is to utilize existing tight bounds on the probability of almost square random matrices with rows of low weight to have full row rank. In addition to direct constructions, we point out a close connection between retrieval structures and hash tables where keys are stored in an array and some kind of probing scheme is used. Further, we propose a general reduction that transfers the results on retrieval into analogous results on approximate membership, a problem traditionally addressed using Bloom filters. Again, we show how to eliminate the space overhead present in previously known methods, and get arbitrarily close to the lower bound. The evaluation procedures of our data structures are extremely simple (similar to a Bloom filter). For the results stated above we assume free access to fully random hash functions. However, we show how to justify this assumption using extra space o(n) to simulate full randomness on a RAM.