


























This paper presents a general framework for generating greedy algorithms for solving convex constraint satisfaction problems for sparse solutions by mapping the satisfaction problem into one of graph traversal on a rooted tree of unknown topology. For every pre-walk of the tree an initial set of generally dense feasible solutions is processed in such a way that the sparsity of each solution increases with each generation unveiled. The specific computation performed at any particular child node is shown to correspond to an embedding of a polytope into the polytope received from that nodes parent. Several issues related to pre-walk order selection, computational complexity and tractability, and the use of heuristic and/or side information is discussed. An example of a single-path, depth-first algorithm on a tree with randomized vertex reduction and a run-time path selection algorithm is presented in the context of sparse lowpass filter design.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。