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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Online Network Design Algorithms via Hierarchical Decompo...
Seeun Umboh · 2014-10-16 · via cs.DS updates on arXiv.org

We develop a new approach for online network design and obtain improved competitive ratios for several problems. Our approach gives natural deterministic algorithms and simple analyses. At the heart of our work is a novel application of embeddings into hierarchically well-separated trees (HSTs) to the analysis of online network design algorithms --- we charge the cost of the algorithm to the cost of the optimal solution on any HST embedding of the terminals. This analysis technique is widely applicable to many problems and gives a unified framework for online network design. In a sense, our work brings together two of the main approaches to online network design. The first uses greedy-like algorithms and analyzes them using dual-fitting. The second uses tree embeddings and results in randomized $O(\log n)$-competitive algorithms, where $n$ is the total number of vertices in the graph. Our approach uses deterministic greedy-like algorithms but analyzes them via HST embeddings of the terminals. Our proofs are simpler as we do not need to carefully construct dual solutions and we get $O(\log k)$ competitive ratios, where $k$ is the number of terminals. In this paper, we apply our approach to obtain deterministic $O(\log k)$-competitive online algorithms for the following problems. - Steiner network with edge duplication. Previously, only a randomized $O(\log n)$-competitive algorithm was known. - Rent-or-buy. Previously, only deterministic $O(\log^2 k)$-competitive and randomized $O(\log k)$-competitive algorithms by Awerbuch, Azar and Bartal (2004) were known. - Connected facility location. Previously, only a randomized $O(\log^2 k)$-competitive algorithm by San Felice, Williamson and Lee (2014) was known. - Prize-collecting Steiner forest. We match the competitive ratio first achieved by Qian and Williamson (2011) and give a simpler analysis.