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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the Complexity of the Bilevel Shortest Path Problem
Dorothee Henke, Lasse Wulf · 2024-12-31 · via cs.DS updates on arXiv.org

We introduce a new bilevel version of the classic shortest path problem and completely characterize its computational complexity with respect to several problem variants. In our problem, the leader and the follower each control a subset of the edges of a graph and together aim at building a path between two given vertices, while each of the two players minimizes the cost of the resulting path according to their own cost function. We investigate both directed and undirected graphs, as well as the special case of directed acyclic graphs. Moreover, we distinguish two versions of the follower's problem: Either they have to complete the edge set selected by the leader such that the joint solution is exactly a path, or they have to complete the edge set selected by the leader such that the joint solution is a superset of a path. In general, the bilevel problem turns out to be much harder in the former case: We show that the follower's problem is already NP-hard here and that the leader's problem is even hard for the second level of the polynomial hierarchy, while both problems are one level easier in the latter case. Interestingly, for directed acyclic graphs, this difference turns around, as we give a polynomial-time algorithm for the first version of the bilevel problem, but it stays NP-hard in the second case. Finally, we consider restrictions that render the problem tractable. We prove that, for a constant number of leader's edges, one of our problem variants is actually equivalent to the shortest-$k$-cycle problem, which is a known combinatorial problem with partially unresolved complexity status. In particular, our problem admits a polynomial-time randomized algorithm that can be derandomized if and only if the shortest-$k$-cycle problem admits a deterministic polynomial-time algorithm.