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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Robust Sparse Regression with Non-Isotropic Designs
Chih-Hung Liu, Gleb Novikov · 2024-10-31 · via cs.DS updates on arXiv.org

We develop a technique to design efficiently computable estimators for sparse linear regression in the simultaneous presence of two adversaries: oblivious and adaptive. We design several robust algorithms that outperform the state of the art even in the special case when oblivious adversary simply adds Gaussian noise. In particular, we provide a polynomial-time algorithm that with high probability recovers the signal up to error $O(\sqrt{\varepsilon})$ as long as the number of samples $n \ge \tilde{O}(k^2/\varepsilon)$, only assuming some bounds on the third and the fourth moments of the distribution ${D}$ of the design. In addition, prior to this work, even in the special case of Gaussian design and noise, no polynomial time algorithm was known to achieve error $o(\sqrt{\varepsilon})$ in the sparse setting $n < d^2$. We show that under some assumptions on the fourth and the eighth moments of ${D}$, there is a polynomial-time algorithm that achieves error $o(\sqrt{\varepsilon})$ as long as $n \ge \tilde{O}(k^4 / \varepsilon^3)$. For Gaussian distribution, this algorithm achieves error $O(\varepsilon^{3/4})$. Moreover, our algorithm achieves error $o(\sqrt{\varepsilon})$ for all log-concave distributions if $\varepsilon \le 1/\text{polylog(d)}$. Our algorithms are based on the filtering of the covariates that uses sum-of-squares relaxations, and weighted Huber loss minimization with $\ell_1$ regularizer. We provide a novel analysis of weighted penalized Huber loss that is suitable for heavy-tailed designs in the presence of two adversaries. Furthermore, we complement our algorithmic results with Statistical Query lower bounds, providing evidence that our estimators are likely to have nearly optimal sample complexity.