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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Analyzing Trade-offs in Reversible Linear and Binary Sear...
Hiroki Masuda, Tetsuo Yokoyama · 2019-10-23 · via cs.DS updates on arXiv.org

Reversible algorithms are algorithms in which each step represents a partial injective function; they are useful for performance optimization in reversible systems. In this study, using Janus, a reversible imperative high-level programming language, we have developed reversible linear and binary search algorithms. We have analyzed the non-trivial space-time trade-offs between them, focusing on the memory usage disregarding original inputs and outputs, the size of the output garbage disregarding the original inputs, and the maximum amount of traversal of the input. The programs in this study can easily be adapted to other reversible programming languages. Our analysis reveals that the change of the output data and/or the data structure affects the design of efficient reversible algorithms. For example, the number of input data traversals depends on whether the search has succeeded or failed, while it expectedly never changes in corresponding irreversible linear and binary searches. Our observations indicate the importance of the selection of data structures and what is regarded as the output with the aim of the reversible algorithm design.