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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Generic Dijkstra
Ireneusz Szcześniak, Bożena Woźna-Szcześniak, Ireneusz Olszewski · 2022-04-28 · via cs.DS updates on arXiv.org

The recently-proposed generic Dijkstra algorithm finds shortest paths in networks with continuous and contiguous resources. While the algorithm was proposed in the context of optical networks (and is applicable to other networks with finite and discrete resources), we present the stated problem in a broader algorithmic setting of the greedy approach. The algorithm was published without a proof of correctness, and with a minor shortcoming. We provide that missing proof and offer a correction to the shortcoming. To prove the algorithm correct, we generalize the greedy approach and the Bellman principle of optimality to algebraic structures with a partial ordering. By analyzing the size of the search space in the worst-case, we argue the stated problem is tractable. Thus we definitely answer a long-standing fundamental question of whether we can efficiently find a shortest path in a network with discrete resources subject to the continuity and contiguity constraints: yes, we can.