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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the Exponential Growth of Geometric Shapes
Nada Almalki, Siddharth Gupta, Othon Michail · 2023-07-10 · via cs.DS updates on arXiv.org

In this paper, we explore how geometric structures can be grown exponentially fast. The studied processes start from an initial shape and apply a sequence of centralized growth operations to grow other shapes. We focus on the case where the initial shape is just a single node. A technical challenge in growing shapes that fast is the need to avoid collisions caused when the shape breaks, stretches, or self-intersects. We identify a parameter $k$, representing the number of turning points within specific parts of a shape. We prove that, if edges can only be formed when generating new nodes and cannot be deleted, trees having $O(k)$ turning points on every root-to-leaf path can be grown in $O(k\log n)$ time steps and spirals with $O(\log n)$ turning points can be grown in $O(\log n)$ time steps, $n$ being the size of the final shape. For this case, we also show that the maximum number of turning points in a root-to-leaf path of a tree is a lower bound on the number of time steps to grow the tree and that there exists a class of paths such that any path in the class with $Ω(k)$ turning points requires $Ω(k\log k)$ time steps to be grown. If nodes can additionally be connected as soon as they become adjacent, we prove that if a shape $S$ has a spanning tree with $O(k)$ turning points on every root-to-leaf path, then the adjacency closure of $S$ can be grown in $O(k \log n)$ time steps. In the strongest model that we study, where edges can be deleted and neighbors can be handed over to newly generated nodes, we obtain a universal algorithm: for any shape $S$ it gives a process that grows $S$ from a single node exponentially fast.