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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Unified Framework for Analysis of Randomized Greedy Mat...
Mahsa Derakhshan, Tao Yu · 2026-04-01 · via cs.DS updates on arXiv.org

Randomized greedy algorithms form one of the simplest yet most effective approaches for computing approximate matchings in graphs. In this paper, we focus on the class of vertex-iterative (VI) randomized greedy matching algorithms, which process the vertices of a graph $G=(V,E)$ in some order $π$ and, for each vertex $v$, greedily match it to the first available neighbor according to a preference order $σ(v)$. Various VI algorithms have been studied, each corresponding to a different distribution over $π$ and $σ(v)$. We develop a unified framework for analyzing this family of algorithms and use it to obtain improved approximation ratios for Ranking and FRanking, the state-of-the-art randomized greedy algorithms for the random-order and adversarial-order settings, respectively. In Ranking, the decision order is drawn uniformly at random and used as the common preference order, whereas FRanking uses an adversarial decision order and a uniformly random preference order shared by all vertices. We obtain an approximation ratio of $0.560$ for Ranking, improving on the $0.5469$ bound of Derakhshan et al. [SODA 2026]. For FRanking, we obtain a ratio of $0.539$, improving on the $0.521$ bound of Huang et al. [JACM 2020]. These results also imply state-of-the-art approximation ratios for oblivious matching and fully online matching problems on general graphs. Our analysis framework also enables us to prove improved approximation ratios for graphs with no short odd cycles. Such graphs form an intermediate class between general graphs and bipartite graphs. In particular, we show that Ranking is at least $0.570$-competitive for graphs that are both triangle-free and pentagon-free. For graphs whose shortest odd cycle has length at least $129$, we prove that Ranking is at least $0.615$-competitive.