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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Huskysort
R. C. Hillyard, Yunlu Liaozheng, Sai Vineeth K. R · 2020-12-02 · via cs.DS updates on arXiv.org

Much of the copious literature on the subject of sorting has concentrated on minimizing the number of comparisons and/or exchanges/copies. However, a more appropriate yardstick for the performance of sorting algorithms is based on the total number of array accesses that are required (the "work"). For a sort that is based on divide-and-conquer (including iterative variations on that theme), we can divide the work into linear, i.e. $\textbf{O}(N)$, work and linearithmic, i.e. $\textbf{O}(N log N)$, work. An algorithm that moves work from the linearithmic phase to the linear phase may be able to reduce the total number of array accesses and, indirectly, processing time. This paper describes an approach to sorting which reduces the number of expensive comparisons in the linearithmic phase as much as possible by substituting inexpensive comparisons. In Java, the two system sorts are dual-pivot quicksort (for primitives) and Timsort for objects. We demonstrate that a combination of these two algorithms can run significantly faster than either algorithm alone for the types of objects which are expensive to compare. We call this improved sorting algorithm Huskysort.