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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Computing Shortest Paths among Curved Obstacles in the Plane
Danny Z. Chen, Haitao Wang · 2011-03-21 · via cs.DS updates on arXiv.org

A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the problem version on curved obstacles, commonly modeled as splinegons. A splinegon can be viewed as replacing each edge of a polygon by a convex curved edge (polygons are special splinegons). Each curved edge is assumed to be of O(1) complexity. Given in the plane two points s and t and a set of $h$ pairwise disjoint splinegons with a total of $n$ vertices, we compute a shortest s-to-t path avoiding the splinegons, in $O(n+h\log^{1+ε}h+k)$ time, where k is a parameter sensitive to the structures of the input splinegons and is upper-bounded by $O(h^2)$. In particular, when all splinegons are convex, $k$ is proportional to the number of common tangents in the free space (called "free common tangents") among the splinegons. We develop techniques for solving the problem on the general (non-convex) splinegon domain, which also improve several previous results. In particular, our techniques produce an optimal output-sensitive algorithm for a basic visibility problem of computing all free common tangents among $h$ pairwise disjoint convex splinegons with a total of $n$ vertices. Our algorithm runs in $O(n+h\log h+k)$ time and $O(n)$ space, where $k$ is the number of all free common tangents. Even for the special case where all splinegons are convex polygons, the previously best algorithm for this visibility problem takes $O(n+h^2\log n)$ time.