惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
博客园_首页
大猫的无限游戏
大猫的无限游戏
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
Apple Machine Learning Research
Apple Machine Learning Research
B
Blog
B
Blog RSS Feed
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
P
Proofpoint News Feed
MyScale Blog
MyScale Blog
Engineering at Meta
Engineering at Meta
量子位
H
Hackread – Cybersecurity News, Data Breaches, AI and More
T
Tailwind CSS Blog
Stack Overflow Blog
Stack Overflow Blog
N
Netflix TechBlog - Medium
T
The Blog of Author Tim Ferriss
U
Unit 42
aimingoo的专栏
aimingoo的专栏
博客园 - 叶小钗
博客园 - 【当耐特】
云风的 BLOG
云风的 BLOG
博客园 - Franky
博客园 - 聂微东

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Sparsity-Parameterised Dynamic Edge Colouring
Aleksander B. G. Christiansen, Eva Rotenberg, Juliette Vlieghe · 2023-11-18 · via cs.DS updates on arXiv.org

We study the edge-colouring problem, and give efficient algorithms where the number of colours is parameterised by the graph's arboricity, $α$. In a dynamic graph, subject to insertions and deletions, we give a deterministic algorithm that updates a proper $Δ+ O(α)$ edge~colouring in $\operatorname{poly}(\log n)$ amortized time. Our algorithm is fully adaptive to the current value of the maximum degree and arboricity. In this fully-dynamic setting, the state-of-the-art edge-colouring algorithms are either a randomised algorithm using $(1 + \varepsilon)Δ$ colours in $\operatorname{poly}(\log n, ε^{-1})$ time per update, or the naive greedy algorithm which is a deterministic $2Δ-1$ edge colouring with $\log(Δ)$ update time. Compared to the $(1+\varepsilon)Δ$ algorithm, our algorithm is deterministic and asymptotically faster, and when $α$ is sufficiently small compared to $Δ$, it even uses fewer colours. In particular, ours is the first $Δ+O(1)$ edge-colouring algorithm for dynamic forests, and dynamic planar graphs, with polylogarithmic update time. Additionally, in the static setting, we show that we can find a proper edge colouring with $Δ+ 2α$ colours in $O(m\log n)$ time. Moreover, the colouring returned by our algorithm has the following local property: every edge $uv$ is coloured with a colour in $\{1, \max\{deg(u), deg(v)\} + 2α\}$. The time bound matches that of the greedy algorithm that computes a $2Δ-1$ colouring of the graph's edges, and improves the number of colours when $α$ is sufficiently small compared to $Δ$.