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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
How fast can we reach a target vertex in stochastic tempo...
Eleni C. Akrida, George B. Mertzios, Sotiris Nikoletseas, Christ · 2019-03-09 · via cs.DS updates on arXiv.org

Temporal graphs are used to abstractly model real-life networks that are inherently dynamic in nature. Given a static underlying graph $G=(V,E)$, a temporal graph on $G$ is a sequence of snapshots $G_t$, one for each time step $t\geq 1$. In this paper we study stochastic temporal graphs, i.e. stochastic processes $\mathcal{G}$ whose random variables are the snapshots of a temporal graph on $G$. A natural feature observed in various real-life scenarios is a memory effect in the appearance probabilities of particular edges; i.e. the probability an edge $e\in E$ appears at time step $t$ depends on its appearance (or absence) at the previous $k$ steps. In this paper we study the hierarchy of models memory-$k$, addressing this memory effect in an edge-centric network evolution: every edge of $G$ has its own independent probability distribution for its appearance over time. Clearly, for every $k\geq 1$, memory-$(k-1)$ is a special case of memory-$k$. We make a clear distinction between the values $k=0$ ("no memory") and $k\geq 1$ ("some memory"), as in some cases these models exhibit a fundamentally different computational behavior, as our results indicate. For every $k\geq 0$ we investigate the complexity of two naturally related, but fundamentally different, temporal path (journey) problems: MINIMUM ARRIVAL and BEST POLICY. In the first problem we are looking for the expected arrival time of a foremost journey between two designated vertices $s,y$. In the second one we are looking for the arrival time of the best policy for actually choosing a particular $s$-$y$ journey. We present a detailed investigation of the computational landscape of both problems for the different values of memory $k$. Among other results we prove that, surprisingly, MINIMUM ARRIVAL is strictly harder than BEST POLICY; in fact, for $k=0$, MINIMUM ARRIVAL is #P-hard while BEST POLICY is solvable in $O(n^2)$ time.