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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Quasi-Monte Carlo Beyond Hardy-Krause
Nikhil Bansal, Haotian Jiang · 2024-08-13 · via cs.DS updates on arXiv.org

The classical approaches to numerically integrating a function $f$ are Monte Carlo (MC) and quasi-Monte Carlo (QMC) methods. MC methods use random samples to evaluate $f$ and have error $O(σ(f)/\sqrt{n})$, where $σ(f)$ is the standard deviation of $f$. QMC methods are based on evaluating $f$ at explicit point sets with low discrepancy, and as given by the classical Koksma-Hlawka inequality, they have error $\widetilde{O}(σ_{\mathsf{HK}}(f)/n)$, where $σ_{\mathsf{HK}}(f)$ is the variation of $f$ in the sense of Hardy and Krause. These two methods have distinctive advantages and shortcomings, and a fundamental question is to find a method that combines the advantages of both. In this work, we give a simple randomized algorithm that produces QMC point sets with the following desirable features: (1) It achieves substantially better error than given by the classical Koksma-Hlawka inequality. In particular, it has error $\widetilde{O}(σ_{\mathsf{SO}}(f)/n)$, where $σ_{\mathsf{SO}}(f)$ is a new measure of variation that we introduce, which is substantially smaller than the Hardy-Krause variation. (2) The algorithm only requires random samples from the underlying distribution, which makes it as flexible as MC. (3) It automatically achieves the best of both MC and QMC (and the above improvement over Hardy-Krause variation) in an optimal way. (4) The algorithm is extremely efficient, with an amortized $\widetilde{O}(1)$ runtime per sample. Our method is based on the classical transference principle in geometric discrepancy, combined with recent algorithmic innovations in combinatorial discrepancy that besides producing low-discrepancy colorings, also guarantee certain subgaussian properties. This allows us to bypass several limitations of previous works in bridging the gap between MC and QMC methods and go beyond the Hardy-Krause variation.