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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Multilevel Hypergraph Partitioning with Vertex Weights Re...
Tobias Heuer, Nikolai Maas, Sebastian Schlag · 2021-02-02 · via cs.DS updates on arXiv.org

The balanced hypergraph partitioning problem (HGP) is to partition the vertex set of a hypergraph into k disjoint blocks of bounded weight, while minimizing an objective function defined on the hyperedges. Whereas real-world applications often use vertex and edge weights to accurately model the underlying problem, the HGP research community commonly works with unweighted instances. In this paper, we argue that, in the presence of vertex weights, current balance constraint definitions either yield infeasible partitioning problems or allow unnecessarily large imbalances and propose a new definition that overcomes these problems. We show that state-of-the-art hypergraph partitioners often struggle considerably with weighted instances and tight balance constraints (even with our new balance definition). Thus, we present a recursive-bipartitioning technique that is able to reliably compute balanced (and hence feasible) solutions. The proposed method balances the partition by pre-assigning a small subset of the heaviest vertices to the two blocks of each bipartition (using an algorithm originally developed for the job scheduling problem) and optimizes the actual partitioning objective on the remaining vertices. We integrate our algorithm into the multilevel hypergraph partitioner KaHyPar and show that our approach is able to compute balanced partitions of high quality on a diverse set of benchmark instances.