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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Bouquet of Results on Maximum Range Sum: General Techni...
Rachana Gusain, Saladi Rahul, Aditya Subramanian · 2025-09-19 · via cs.DS updates on arXiv.org

We revisit the maximum range sum (MaxRS) problem: given a set $P$ of $n$ weighted points in $\mathbb{R}^d$ and a range $Q$ (typically axis-aligned $d$-box or $d$-ball), the goal is to place $Q$ to maximize the total weight of points in $P\cap Q$. We study three natural variations: (1) Dynamic MaxRS: The goal is to update the placement of a $d$-ball under point insertions and deletions. We give a randomized $(\frac{1}{2}-ε)$-approximation with update time $O_ε(\log n)$. The approximation factor holds with high probability. To the best of our knowledge, this is the first result on dynamic MaxRS. (2) Batched MaxRS: In $\mathbb{R}^1$, along with $P$ we are given $m$ intervals of varying lengths. We prove a conditional lower bound of $Ω(mn)$ time (via conjectured $(\min,+)$-convolution hardness), showing the trivial $O(mn\log n)$ upper bound in $\mathbb{R}^2$ is essentially tight. We also establish a similar bound for a related problem of batched smallest $k$-enclosing interval. (3) Colored MaxRS: Each point has a color from $[m]$, and the goal is to place $Q$ to maximize the number of uniquely colored points in $P\cap Q$. Prior work only considered axis-aligned rectangles in $\mathbb{R}^2$. For $d$-balls, we give: (a) a randomized $(\frac{1}{2}-ε)$-approximation in $O_ε(n\log n)$ time (avoiding exponential dependence on $d$), and (b) in $\mathbb{R}^2$, a $(1-ε)$-approximation in expected $O_ε(n\log n)$ time. Both approximations hold with high probability. Our algorithms rely on two techniques of broader interest. The first yields $(\frac{1}{2}-ε)$-approximations via a volume argument on $d$-balls and a randomized game. The second achieves $(1-ε)$-approximations through an exact output-sensitive algorithm, which we speed up by random sampling on colors.